π§© Vertex Editor
The Vertex Editor tool is way better than I originally gave it credit for (sorry).
FIRST, vector snap must be turned on:
*
Hypothetical: Your existing BSP brush is too big, or shaped too regularly to pair with a different room or static mesh.
Use:
β’ Select brush. β’ Ctrl + alt to drag select (not in 3D viewport :c) or Ctrl + click to select 1 corner/vertex. β’ Ctrl + alt + shift to stack and continue selecting more vertices. β’ Preferably use 2D viewport to edit the dimensions as you wish so use hide actors for extra visibility as mentioned in tips.
β οΈ Warning: As mentioned, don't go crazy with angles, and NEVER turn off vector snap or you can rightfully embrace BSP holes and fall through the gaps between dimensions.
Bugs (if working with triangular BSP):
You can see this is likely related to jagged primitive collision, one solution in a similar case might be to break down the BSP into further horizontal subdivisions, I think I just remapped the pathing so they jumped outwards from each pillar, as opposed to in-between.