π Thanks for Reading
Thanks for reading :P
Mucha gratitude if you made it this far. This guide is an ongoing effort and I keep adding to it from time to time, so it never really will be finished :o Whenever I feel I understand a concept better than I did the day before, itβll expand, and sometimes Iβll try make it look more concise & readable.
It does help me, but I would also hate to think the effort in this guide went mostly to waste given the late release, in a dwindling community. So do feel free to check on it whenever you want and give any support or constructive feedback in the comments section.
So why are you still here? Weirdo. Well, I may as well give one more link.. hereβs a video of a KF Speedmapper?, in a timelapse:
See if you can spot some of the features you may have learned along the way, how you could plan, or maybe upscale some of his building methods. Itβs an amazing example for planning, although nobody cares if itβs scribbles. With a ruler and more effort, you can accurately envision a plan with usable dimensions.
Anyway, maybe Iβll catch you around town :o
Keyword Glossary
Active brush β The red brush frame used for creating new BSP or volumes (actually called builder brush apparently).
Brush β The building blocks (blueprint) of all BSP in your map.
BSP β Binary Space Partitioning, it either cuts out space for your player or Adds β smacking cubes together to design levels.
Icon β The smaller buttons at the bottom and top of the viewports.
Keyframe - A position or rotation set on a Mover to define a step in its movement path (e.g., Key 0, Key 1).
LOS β Line Of Sight.
Navigation Point β Something that acts as, or is a path node for zeds + bots.
Proscribed Paths β Disallowing a route from a given navigation point (A) to the specified one (B).
Rick β An immature joke replacement, for a right click.
SM β Shorthand for static meshes.
STβs β Shorthand for Scripted Triggers (or sometimes the Siren Torturers community).
.T3D - A text-based file format used to export and import geometric data and actors between map editors.
Tool β All the big icons on the left side of the SDK, which can change the function of your mouse clicks, or the shape and function of your active brush.
UE β Acronym for Unreal Editor, or Unreal Engine, duh.
.UPK - The proprietary package file used by the Unreal Engine to hold all game assets (meshes, textures, sounds, etc.). Only relevant for porting to UE3.
Viewport β The windows that youβll see your map through (including Top, Front, Side and 3D).
ZVol β ZombieVolume Actor for specimen spawns.