🕓 Update History
02/21
- Added Terrain section.
07/23
- Added Tip No.16 + Super Tip No.2 + small addition to Objective Mode.
01/24
- KFMusicTrigger (final note to Triggers section).
- Copied a cool tip (SDK-4gb) to Intro as often missed.
03/24
- The BSP Hole section of Build and BSP was REALLY outdated — don’t base your knowledge in that regard off my old vision, I’ve updated a lot of it. Oof sorry ><
- Created a guide section Spawn Points that quickly summarises zombie volumes.
- Added an important visual reminder to Vertex Editing.
- Beefed up SuperTips thanks to [ST]Broski’s spots. It’s really cool now, check it out!
- New Honourable mentions in BSP and Lighting.
- Re-uploaded some images that used to only be accessible through Imgur links (most noticeable in Objective + Basics on Browsers section). Still ugly but blame cruddy ol’ Steam formatting — wasn’t aware they updated it.
- Shoved a template in Workshop Release for help with formatting map releases.
- Added Tip No. 5+6+18, Texture Browser ProTip, and cleaned up Errors.
- Edited Level Design.
- Added link to Known Errors for debugging corrupt terrain/build menu.
04/24
- Updated Objective Mode.
- Added “Hiccup” to SkyZoneInfo.
- Rewritten BSP Hole section again lol (nothing new to declare — was just sick of the EditNotes).
- Got TriggeredCondition actor working for me on some new projects so added it to Scripted Triggers section.
05/24
- Big addition for Porting Maps to UE3, including vid.
- Reduced size of Steam’s floating TOC by combining Tips + SuperTips and these sections.
10/24
- Updated paragraphs 1–2 of Level Design.
- Attached a Steam discussion about Unreal unit scale to Build & BSP.
12/24
- Updated Deep Dive – Assets following some 3ds Max jank I played with today.
01/25
- Added SDK Reference thread & a tutorial link for Weather Effects to References (it may appear cropped in browser, so feel free to copy-paste text into Notepad if that’s easier).
07/25
- Added Important Bonus Jank to Optimisation (Double Framerate. Credits to jk).
- Added ProTip3 to Level Design (Ammo % pickup work-around. Credits to braindawg).
09/25
- Attached jk’s guide to Intro as it discusses ST’s RAM-enabling edit for KFEd.exe.
BIG CREDITS: Especially in recent years, Siren Torturers Discord has contributed tons of snippets for this guide — give them thanks if you bump into them (Discord link in intro if you’re curious).