🕓 Update History

02/21

  • Added Terrain section.

07/23

  • Added Tip No.16 + Super Tip No.2 + small addition to Objective Mode.

01/24

  • KFMusicTrigger (final note to Triggers section).
  • Copied a cool tip (SDK-4gb) to Intro as often missed.

03/24

  • The BSP Hole section of Build and BSP was REALLY outdated — don’t base your knowledge in that regard off my old vision, I’ve updated a lot of it. Oof sorry ><
  • Created a guide section Spawn Points that quickly summarises zombie volumes.
  • Added an important visual reminder to Vertex Editing.
  • Beefed up SuperTips thanks to [ST]Broski’s spots. It’s really cool now, check it out!
  • New Honourable mentions in BSP and Lighting.
  • Re-uploaded some images that used to only be accessible through Imgur links (most noticeable in Objective + Basics on Browsers section). Still ugly but blame cruddy ol’ Steam formatting — wasn’t aware they updated it.
  • Shoved a template in Workshop Release for help with formatting map releases.
  • Added Tip No. 5+6+18, Texture Browser ProTip, and cleaned up Errors.
  • Edited Level Design.
  • Added link to Known Errors for debugging corrupt terrain/build menu.

04/24

  • Updated Objective Mode.
  • Added “Hiccup” to SkyZoneInfo.
  • Rewritten BSP Hole section again lol (nothing new to declare — was just sick of the EditNotes).
  • Got TriggeredCondition actor working for me on some new projects so added it to Scripted Triggers section.

05/24

  • Big addition for Porting Maps to UE3, including vid.
  • Reduced size of Steam’s floating TOC by combining Tips + SuperTips and these sections.

10/24

  • Updated paragraphs 1–2 of Level Design.
  • Attached a Steam discussion about Unreal unit scale to Build & BSP.

12/24

  • Updated Deep Dive – Assets following some 3ds Max jank I played with today.

01/25

  • Added SDK Reference thread & a tutorial link for Weather Effects to References (it may appear cropped in browser, so feel free to copy-paste text into Notepad if that’s easier).

07/25

  • Added Important Bonus Jank to Optimisation (Double Framerate. Credits to jk).
  • Added ProTip3 to Level Design (Ammo % pickup work-around. Credits to braindawg).

09/25

  • Attached jk’s guide to Intro as it discusses ST’s RAM-enabling edit for KFEd.exe.

BIG CREDITS: Especially in recent years, Siren Torturers Discord has contributed tons of snippets for this guide — give them thanks if you bump into them (Discord link in intro if you’re curious).